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Galactica Flightpod - Half-Life

Posted: Wed Nov 30, 2011 11:04 am
by captain0terror
BSG flightpod (unfinished)
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A loose interpretation of one of the battlestar galactica hangar area, viper launch tubes, viper mk I, viper mk II, viper mark vii, colonial one, and part of the galactica flight deck(which is actually supposed to be on top of the hangar area accessed by elevators). =>

More screens:
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If you have Half-Life installed, you can download the playable map from here:
http://twhl.info/vault.php?map=5703

NOTE: You'll notice the textures look strange. This is because i made this as part of a Map-from-texture-pack competition at TWHL (results pending).

Here, are some images of the viper mark II with better textures:
Image Image

Since uploading this for the competiton, it's got some very warm reception, so i'm considering building a full singleplayer campaign, and retexturing everything, besides adding a raptor, cylon raider, and the stealth ship "laura".

As for the plot, i plan to make the player from the point-of-view of a hangar deck mate, who needs to decompress section of the bay to stop a fire, and then jump in a raptor and escape to a nearby planet, where zaniness will ensue with cylons. =)

Thanks for looking hope you enjoy! =)

Re: Galactica Flightpod - Half-Life

Posted: Wed Nov 30, 2011 12:30 pm
by Cylon-Knight
Very, very cool stuff! :salute:

And welcome to the site!
:byyourcommand:

Re: Galactica Flightpod - Half-Life

Posted: Wed Nov 30, 2011 3:38 pm
by nashslash
If you

Re: Galactica Flightpod - Half-Life

Posted: Wed Nov 30, 2011 8:43 pm
by captain0terror
Like i already said above, i built the map simply for a mapping competiton, nothing more. I mean, I like battlestar galactica, but i have no interest in playing it online.

It was never my intention to make a complete mod, but it's possible i'll make a small SP campaign if there is enough interest from my friends.

Re: Galactica Flightpod - Half-Life

Posted: Fri Dec 02, 2011 9:01 am
by GoldCylon
That looks great, and I looked at some of the photos before I read the 1st posting, and took a look at the 3rd Viper that is in the hanger deck, and noticed it looked different by just a tad than the 2nd Viper. Glad to see three version How about the DeSanto Viper version? It is a simple change to the MKII The engine cowling intake has a arched intake to the three engines. RDM boughed his designed with a slight change.

Re: Galactica Flightpod - Half-Life

Posted: Fri Dec 02, 2011 1:45 pm
by captain0terror
Very perceptive gold cylon!

I was too lazy to build the mk vii from scratch, so i just changed the nose, intakes, canopy, and quickly retextured. Another thing i wish i spent time on was Laura Roslyn's colonial one, which i literally built in 5 minutes before the competition deadline. it is so underdetailed!

by DeSanto Viper version do you mean from the original bsg? I really should have built one, but no. the viper on the far left is supposed to resemble a mk i though. the only viper i took time to get proportionally correct was the mkii (middle viper).

If i had more time i was gonna model a raptor, a cylon raider, "laura", and a colonial shuttle to put on my improvised hangar deck(which should actually be on top of the hangar bays). Also i wanted to add loads of small detail in the hangar bay like the cherry pickers they use to move the vipers around, power cables, gpu, tool and diagnostic screens, etc etc. =)

Re: Galactica Flightpod - Half-Life

Posted: Fri Dec 02, 2011 2:01 pm
by GoldCylon
I'll dig around tomorrow whenI get home, and see what I can find to show off the difference, and no it wasn't the original, but his personal design from around 1984

Re: Galactica Flightpod - Half-Life

Posted: Thu Dec 08, 2011 9:20 am
by GoldCylon
Here is a larger image of the DeSanto Viper. The engine intakes are the big difference.