Battlestar A New Dawn Colonials Strike Back

Fan films, sounds, art, wallpaper images - and more. A rag tag fleet of fun.
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Queenhunter
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Battlestar A New Dawn Colonials Strike Back

Post by Queenhunter » Mon Apr 11, 2011 10:10 am

Had to scrap last try. A new approach with a plot or ideas. This will be a long undertaking.


Since to continue rendering requires the other ships, and each one requires complete texturing.
will be some time b4 I get them ready to add into scene.

Have several Capital type ships another viper and several raiders to work with and examine.

Hope to have couple more large fighting ships and some rag tag fleet ships to put into this.
and fighter ships also. but they all need texturing.


Was rendered in high Compression avi but still looks pretty good.


Stay tuned- more to come- after this short commercial break :ugh:
Models:

Viper D.Kerin-H.Gibbens Hybrid
Battlestar D.Kerin


-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.

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GoldCylon
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Re: Battlestar A New Dawn Colonials Strike Back

Post by GoldCylon » Mon Apr 11, 2011 11:30 am

Nice start so far. Can't wait to see more in the future.

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Cylon-Knight
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Re: Battlestar A New Dawn Colonials Strike Back

Post by Cylon-Knight » Mon Apr 11, 2011 11:45 am

Cool cool cool stuff! :cool:
"All Baseships are now in range to attack the Colonies."
Image

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Queenhunter
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Re: Battlestar A New Dawn Colonials Strike Back

Post by Queenhunter » Wed Apr 13, 2011 2:57 am

Update and cant sleep

again in high compression avi for speed and file size




Problems with doing it in pieces,parts, having to remove things to continue etc. Not being able to Preview-animate- RAM issues.Done in 4 sequences. 41 hours render time.

Several flaws-

Light changes on Galactica 1 may have been removed other ship with its lights so inclusion/exclusions may have changed.

Position changes should not have occurred- began where I left off on both occurrences.

Sun Light on Scout should have been excluded (partially due to still texturing that ship.)

The secondary starfield should not be panning and moving ???

The second light change on Vipers was exclusion of Sun light- on the 4th render sequence

41 hours of render time- am not fixing/changing redoing. Due to limits of Comp, I have to do it in pieces,parts, - make changes between for RAM.


Credits to date

Models:
Viper ....Hybrid mix of
D.Kerin and H.Gibbens

Battlestars ... D.Kerin


Scout ... Fan Design Steve W
---textured-wip -Randal R.

Freighters ... Brandon Bray
---Retextured- Randal R.

Lighting,Effects,Animation,Video,Art,Sound
Randal R.


Plan is A viper Squadron attacks an out post either on a moon or an asteroid.

maybe later to engage in a small fleet battle and maybe also
do a land attack on a cylon city...???

want to try and create more effects for thrusters,weapons and do more with trying to get explosions good.
(though I could cheat it and use particle illusion but I want to learn how to make it physical in 3d.)
Also possibility of doing multipass in After Effects but have no time n exp doing that yet.

I Must Love BSG
-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.

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GoldCylon
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Battlestar A New Dawn Colonials Strike Back

Post by GoldCylon » Wed Apr 13, 2011 3:36 am

Now is that 41 hours of rendering personal time or the PC generating the images.
Cant wait to watch on the PC to see what magic you have made to date.
Image :cylongold: :cylongold: :cylongold:

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Queenhunter
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Re: Battlestar A New Dawn Colonials Strike Back

Post by Queenhunter » Wed Apr 13, 2011 12:47 pm

GoldCylon wrote:Now is that 41 hours of rendering personal time or the PC generating the images.
Cant wait to watch on the PC to see what magic you have made to date.
thats PC generating- did not take me 41 hours to set it up lol

next couple of months I hope-plan on getting a PC built.
Am using a Dell Dimension 3000 desktop pent 4 512Mb RAM 80 Gb HD and is at least 8 years old.
So it is not very good for this.

stay tuned....
-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.

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Cylon-Knight
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Re: Battlestar A New Dawn Colonials Strike Back

Post by Cylon-Knight » Wed Apr 13, 2011 1:50 pm

Queenhunter wrote:Am using a Dell Dimension 3000 desktop pent 4 512Mb RAM 80 Gb HD and is at least 8 years old.
YIKES
You need more power for video YES! YES! YES! Can you install more RAM or is is maxed out?
"All Baseships are now in range to attack the Colonies."
Image

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Queenhunter
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Re: Battlestar A New Dawn Colonials Strike Back

Post by Queenhunter » Wed Apr 13, 2011 4:39 pm

yes, since I got into this stuff, need new comp.

but been waiting on court (was March 15th) for disability for over 3 years.
Now am just waiting on first check. living on scraps 4 ever.

here is update

Changes in H.Gibbens Viper.


Been wanting to do something to change it.

Right Engine is orig. except the white BG

Left Engine is new Cowling exhaust.

Top engine is with thrust and glow- Turbos off.

Image

For next scene- Red Squadron Approach

somewhat a pain -all other meshes were behind the fan thingy. points lines and poly's all in there :-)

Should call it the D.H.Giberin Viper. since I am hybrid ing and adding stuff LOL
-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.

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Queenhunter
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Re: Battlestar A New Dawn Colonials Strike Back

Post by Queenhunter » Thu Apr 14, 2011 8:53 am

Update.


New Viper Cockpit Animated Textures.

Front
Image


Left
Image


Right-Unchanged from previous Re-made animated texture.


Using PI and AE
-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.

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Cylon-Knight
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Re: Battlestar A New Dawn Colonials Strike Back

Post by Cylon-Knight » Thu Apr 14, 2011 11:33 am

ooooooooh me like!!!
Great work.
"All Baseships are now in range to attack the Colonies."
Image

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GoldCylon
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Re: Battlestar A New Dawn Colonials Strike Back

Post by GoldCylon » Thu Apr 14, 2011 1:27 pm

Very nice so I guess in the future we are going to see inside cockpit views. Maybe we did already I just don't recall them. :huh:

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Queenhunter
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Re: Battlestar A New Dawn Colonials Strike Back

Post by Queenhunter » Thu Apr 14, 2011 1:59 pm

GoldCylon wrote:Very nice so I guess in the future we are going to see inside cockpit views. Maybe we did already I just don't recall them. :huh:

hehe you get to now. just rendered in better format what is done.Red Squadron.
on approach.
No sound effects added yet.










few errors- due to changes being made tween renders for RAM
-causing inclusions-exclusions (lights)to change.
-Stop gaps in 2 places of 5 sequences. unk- started where I left off with no KF changes,,?
-Should have added some animation to Vipers (movement) in formation.
-Wider angle on keylight formation
- no joystick lol
-Sun Light on Scout should have been excluded (partially due to still texturing that ship.)
appx 46 hours of Comp render time

problems of trying to do this basically in the dark with my min 8 yr old Dell Pentium 4 500Mb RAM Desktop


Stay Tuned..... more to come
-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.

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Queenhunter
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Re: Battlestar A New Dawn Colonials Strike Back

Post by Queenhunter » Mon Apr 18, 2011 9:30 pm

Update- added sounds-Sequences.

and new added mistakes LMAO





-Re-Edit Viper flight clips to not reveal the start and end of animation.

-And the stop motion and turn,IDK it wasn't that way when I played animation.

-Landscape has some gaps

-52 hours of render time-


did you see the head turn? watch that so you dont see the land gap LOL
-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.

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